Introduzione
Schema della sezione
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- ALiVE (A learning community in the metaverse for media and information literacy of adults) is an Erasmus+ KA2 project
- Welcome to the ALiVE project! This innovative Erasmus+ KA2 project aims at fostering the media and information literacy (MIL) of citizens and raising awareness of its key importance in today’s highly digitalize and globalised society, where we have easy access to incredible amounts of information, especially online, making it difficult to assess critically. In particular, targeting seniors (adults over 45), that have fewer learning opportunities to foster these skills, that are attractive, updated and directly tailored to their gaps.
- What is the ALIVE project?
- The ALiVE project aims at fostering the media and information literacy (MIL) of citizens and raising awareness of its key importance in today’s highly digitalized and globalized society, where we have easy access to incredible amounts of information, especially online, making it difficult to assess critically. In particular, targeting seniors (adults over 45), that have fewer learning opportunities to foster these skills, that are attractive, updated, and directly tailored to their gaps.
- ALiVE will engage seniors in the development of a Methodological Framework of competencies in MIL, to later develop a curriculum and interactive learning materials that will focus on the competencies that they need. The content will be available in the Learning Stations in the metaverse, which will be piloted with seniors and accessible to any citizen. The Learning Stations will be hosted in a 3D virtual space, to provide an immersive learning experience, the start of a growing virtual community of learners.
- The project will improve the Media and Information Literacy, critical thinking, and digital citizen skills of 75 seniors participating in the pilot. And raise awareness of the importance of MIL among education providers, and decision and policymakers. The main result is the Learning Stations in the ALiVE Virtual Environment, a space that can be scalable, and improve over time; and more importantly, provide a quality learning experience in real-time thanks to the features of 3D virtual environments.
PARTNERS
- GTN -Andreas Riepl - Global Training Network Solutions- AUSTRIA
- TUS-Technological University of the Shannon-IRLAND
- CSI - CENTER FOR SOCIAL INNOVATION LTD- CYPRUS
- ALTERA VITA- Social Cooperative Enterprise of Cyclades- GREECE
- FEMXA FORMACIÓN S.L.U- SPAIN
- Lascò - ITALY
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